More about the stat system in The Radiants


Some people really love stat-raisers, while others find them to be very stressful or tedious. Personally, I Iove stat-raisers, but I am not the type of player that enjoys using a guide in order to get a good ending. I prefer to play through it organically, seeing where my stat choices will take me. I enjoy being surprised by the outcome, but not when it means I’ve cornered myself into a bad ending because I am a few points short.

I designed the stat system in The Radiants with all this in mind. I wanted an experience that offered a lot of variety and replayability, without forcing the player to keep a spreadsheet in order to achieve their goals. 

How will it work ? Well, first off, the stats do not affect your romance in any way. Nothing is worse than spending the entire game flirting with your person of interest only to have them reject you because you are a few points short in charm. That’s not very realistic, either. Instead, if you want to get cozy with a character in The Radiants, all you have to do is spend time with them and not treat them like dirt. Easy, right? 


So what DO the stats affect if not the romance? 

The most immediate affect you will notice is that weekend events will use skill checks to allow you to approach challenges in different ways. If you’re the charming type, you might want to talk your way out of a situation. If you’ve been working on your Force skill, you can use more physical means to handle it. Every successful skill check will earn your extra points in the applied skill, but don’t be afraid of failing a skill check. You will earn points in that skill even when you fail (though less than if you pass), so failing is it’s own reward. 

There are also some random skill checks sprinkled about the game, but these are not meant to punish the player for not maxing all their stats. Instead, they’re meant to provide a unique experience for the player based around the type of character they are trying to build. Different outcomes will occur, but there is no definitive BAD outcome.

The other most important thing that stats affect is your ending. Well, PART of your ending. In The Radiants, your ending is a combination of several different choices you make throughout the game. You choice of romance, several plot point choices, and your ending stats. But it is important to note that there is no “Bad” ending when it comes to stats, only a different ending. Your ending stats will determine what type of oracle you will become, and there are many different combinations. Think of it a bit like the endings in Princess Maker. 

Some players will want to achieve specific endings, of course, and for those types of players, we will eventually provide a guide. But for casual players that don’t want to have to plan out their every move, you will still have an enjoyable experience with The Radiants. So build your stats worry-free and have fun!!

Next time I am going to go into more detail on the Talents, which are a bit different from the skills.

What type of stat-raisers do you enjoy? What do you like or dislike about stat raisers?

Files

TheRadiants_Demo1.4_PC.zip 1.5 GB
Version 6 Feb 27, 2021
TheRadiants_Demo1.4_OSX.zip 1.5 GB
Version 3 Feb 27, 2021

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Comments

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Bit late, but this website can be used to edit the save files for better stats. 
https://saveeditor.online/

is there any way to change the files to get better stats? i know its very minor but each time I get demerits i get completely annoyed. If not thank you for the great game anways

I think this approach is good. Also it would be nice if dialogues and reactions would change depending on your status check.(but i guess that's included?) Your approach is very good so far!

Yep, there's a couple different ways that the stats will be used in conjunction with dialogue choices. Your personality choices (that you choose at the beginning) for extra flavor text, and your stat checks for different ways to handle challenges. :) 

(+4)

Stat-raising otome vns are a bit of a controversial subject. I won't lie, I mostly find them to be frustrating, because I'm a completionist and I always try to achieve the perfect outcome/ending. Games like Long Live The Queen are not very fun for me, because I either need cheats or I can't finish the game the way I want. Don't get me wrong, I actually love that I can get bad endings, and while I agree that you shouldn't lock LIs behind certain stats, I still think that you should seriously consider adding  bad endings to the game, because they make getting the "golden ending" much more rewarding. 

A good example of a stat-raising otome done right is Seven Kingdoms: The Princess Problem. It's only a demo right now, but it's the first stat-raising game where I actually have (a lot of) fun playing, because it has a great balance between frustration and gameplay.

Have you considered an approach similar to The Royal Alchemist? Like LLTQ, you can die a lot, but every time you die you gain a bonus to your stats, so you can, eventually, succeed all the skill checks if you play the game enough times. That was a great idea because it adds replay value. Obviously I don't think this is the sort of game where we die a lot, but a new game plus would still be nice.

(+2)

I love everything about this post because that's exactly how I'd want every stat-raising game to be. Thank you.

Who is your character artist? I would very much like to commision them for some work.

(+1)

Thanks for this info! I hate games that determine if you get the best ending on weather or not you aced math class 🙃. I Prefer organic the first few times through, but then switch to guide to be able to see all the endings and to make sure I don't repeat endings.

(+3)

Oh man, thank God the stat system is good enough. That makes me relieved enough. Often by just hearing the stat-raising tag I can remember the stress that I received from playing Long Live the Queen and few others because every-so-often got killed/rejected (having few points short in some stats like you mention) But I know that stat system can be enjoyable, and in this case I can rest assured playing The Radiants casually thanks to you

(+3)

oooh that's good, thank you for explaining. I really don't like when games lock LI's behind certain stats, its very stressful so I'm glad you didn't go that way! Overall, this stat system is good in my book. Keep up the good work and I hope you stay healthy! Can't wait for the game <3