Bug Fixes, Steam Release, and Kickstarter


Hello again!

Bug Fixes

The PC version of the demo has been updated with some bug fixes, including removing those pesky tooltips that kept appearing and refusing to leave the screen. HOPEFULLY, that will no longer be an issue.

The Mac version is still experiencing some issues that I am continuing to work on. Sorry for the delay, Mac users... I'm working to get it fixed as soon as I can. 


Steam Release

I'm looking to get the demo released on steam within the next week, depending on how fast they approve it. When it goes live, I'd really appreciate your support by wishlisting the game to get more eyes on it. I'll be sure to post here as soon as the steam page is live!


Kickstarter

I've gotten a lot of questions about when/if there will be a kickstarter for The Radiants, and I am here to say YES there will be a KS, but probably not for a month or so. It will be my first kickstarter campaign, so I am doing a ton of research to make sure it will be the best it can be. I'd love to hear from you, however. What kinds of rewards would you like to see? What stretch goals are most important to you? (voice acting, extra CGs, Additional love interests, etc) 


That's it for this update! Stay tuned, there is a ton happening on this side and I look forward to showing you more!

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Comments

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(+1)

if a KS was formed and you had stretch goals, i'd add more female LI's or something mostly everything is based around Males (not your game as you can seem to skip around it)

as a male player i really enjoy these VN's and it just always seems males are always there

(1 edit) (+4)

I'm really glad that you're planning to do a kickstarter for this, as I would totally back a kickstarter for this and will also keep an eye out on Steam so that I can wishlist The Radiants on there.

As a kickstarter backer, my preference is to back for digital rewards over physical rewards due to the fact that I am in the UK and kickstarter does not collect vat which means that I will generally get stung with quite a large bill, however I know that some backers do like to have physical rewards (maybe anything physical could be a stretch goal).

I love things like game guides and also like to back for exclusives like access to game betas if I am really into the game.

I find it fun when kickstarter campaigns have a discord as it can be a nice way in order to generate a buzz during the campaign and have backed campaigns where they give kickstarter backers a special role as well as campaigns where access to special discord channnels is a pledge reward.

I personally don't mind if games are not on consoles as I don't own a switch or any other console, but I know some backers really like that and that some kickstarter campaigns have things like that as a stretch goal.

I also am not personally a big fan of voice acting, although others really like it and I have backed campaigns where voice acting (either full or partial) is set as a stretch goal. Translation of the game into other languages is also something that I've seen set as a stretch goal sometimes.

Some kickstarter campaigns I have backed have a community goal thing - ie, sharing the game via social media (eg facebook or twitter) with enough shares unlocking something in game and whilst it doesn't work for me personally as I'm not really on social media, it's a nice way to create a buzz over the campaign.

For me personally I like to see things such as alternative poses or outfits, as well as side stories, prologues or epilogues and extra cgs. I also like stretch goals that add in extra lore eg. game encyclopedias and mini games as long as they are a fun side thing

I also like kickstarter campaigns where you can add things to your pledge eg. if you back for a certain pledge level and want to add on an extra game key or game guide etc. 

One of the key things as a kickstarter backer for me is communication - being kept updated, via kickstarter, is a big thing for me. I am more likely to back at a higher tier if I can see that the project creator is updating regularly during the campaign - it doesn't have to be constant, but more than just an initial single post - although that's just me personally.

I do also think that project creators should keep backers updated regularly once the campaign is over - again it doesn't have to be constant - but I do think it should be at least monthly on kickstarter even if the game dev is also updating elsewhere (eg on social media) and have backed projects where communication is really good and have also backed projects (and really regretted it) where communication has been terrible.

Sorry this is really ramble-ly, I can't advise anything on the dev side or the running a kickstarter side but I've tossed in a mixture of things that I personally have liked as a kickstarter backer as well as things that other people have seemed to like so I hope some of the above is useful.

Also I forgot to mention (but am now editing in) that when thinking about stretch goals that it might be good to have a cut off point. I've backed some kickstarters in the past that have done really, really well but were perhaps a little overly ambitious with their stretch goals which in turn led to huge development creep - although again I am not a dev and wouldn't know where to start so it isn't really something I could really advise on.

(+1)

I am really excited about this project! Maybe you could get some advice from other creators with succesfull kickstarters, of course I don't know if this will help, but can't hurt to try.^_^ I supported kickstarters projects from Gb patch who is currently making Our life: Beginnings and always, and as a supporter I was really satsified by how they did their campaign and how they keep everyone up to date :), also Velvet Cupcake games  is currently doing a super succesfull kickstarter, Made Marion. There is also some good advice on the site of the game The Divine Speaker. :) I don't know if my comment is helpful our not, but since I really not hard to please and I am already ready to support this project, I wanted to share my opinion on the creators of the kickstarters campaigns that I really liked and though were good exemple or had good advices to give. X3 (sorry if I made any mistakes, english isn't my fist language).

Thank you for your suggestions! Looking at previously successful campaigns definitely helps. 

(+2)

Extra CGs are always nice! I think partial voice acting would be a great addition, too. Partial, though. I don't mind extra love interest so much, because I prefer to get fewer but have their routes better written, so they each get the focus they deserve.

(+3)

Ah, I'm so excited for this game!! It looks so amazing, and I can't wait to see where you take it!

About the kickstarter, I know whenever I look at a campaign I'm usually most interested in additional love interests as a stretch goal, but extra CGs are awesome too! Personally, voice acting isn't all that important to me, though I know a lot of people love it, so it's really whatever you think is more doable/whatever you prefer! 

Whatever you choose to do, just now that I'll/we'll support you the whole way, so keep up the good work! Stay safe!